SUBMISSION INFO 
Map Name: THELLWEB.wad (The Hell Web)
Author: TOVA
IWAD: Doom 1 (E2M1 replacement)
Intended Source Ports: DSDA Doom, Chocolate Doom/Heretic/Hexen
Map Format: Vanilla [-cl 3]
MIDI Details: D_E2M1 – 'Midnight Flight'
D_INTER – 'Entering Kozmoz'
both composed by myself 
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GAMEPLAY DETAILS 
Jump: No
Crouch: No
Freelook: No 
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ADDITIONAL COMMENTS 
Description:
You have been thrown into the most abstract kind of Hell, full of twisted corridors, stairs, halls, traps, teleports and other things. The fiendish Mastermind was evil enough to make some choices either fast or sluggish to encounter, but you won't softlock, no matter what options you take. The first part of map is always the same – get a yellow key. After that and passing a yellow door, you are on your own. Find remaining keys, weapons, ammo, health, get lost, find fast routes. the EXIT awaits! 
About the map BTS, this is a map, which you could find in some shovelware collections (or maybe I exagerrated with it), and it is quite similar in look and feel to most of my maps i have made for various wads and megawads since the mid-2023. This direction took me to leading 2 shovelware-like community projects, beginning working on own GFX alterations, mostly STBARs as well as making ca. 40 maps, as if they were taken from 1994.
BTW did you know, that if you want to make a trooo Doom 1 map, your linedef action spectrum is limited from 140 to 100 choices? That's why I feel pain, when I see a D1 wad with fast doors, lifts or monster-only teleporters D: 
Resources:
THELLWEB.deh – I didn't get if I can add the DEH to the ZIP file down below or not, so here is a Dropbox link to this too: https://www.dropbox.com/scl/fi/s2oy9j4bnu7qwtz10q4li/THELLWEB.deh?rlkey=mkfz38h16m01whdd3j1zeo851&st=30y8979h&dl=0
The Dehacked patch contains some experimental changes, which I made up until the time of wad upload. Ultimately, I want this patch (after mor modifications) to be part of my other Doom 1 megawad.
Main changes: 
Imp – walks faster and throws faster yellow fireballs. I want to make Imps as much similar to Doom 2's Archvile as possible, so I'll make recolouring afterwards. 
Cacodemon – We have Pain Elemental in Doom 1! Even throws Lost Souls!. Ngl, it was a fun challenge, since simple converting was not possible (Cacodemon has got only one frame of 'walking', when PE has got 3 frames) 
Lost Soul – The biggest change by sprites and behaviour. LS becomes a Pacman from 'Doom 3: Mr Smiley Head's Safari', but also it throws a single fast plasma bolt instead of charging at player. And they count towards the killcount! 
Other than that, HPs are unaltered. 
In a wad itself, there are some changes too. SFX replacements came from HEROES.wad, except for Cacodemon, who has got Pain Elemental wake-up and death sounds.
The STBAR is made by myself, initially for a 90's-themed Doom 1 commuinty project, based on the STBAR, which I made for 'Wacky Gibs' (WACKYGBS.wad) Doom 1 wad. 
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